Texture artists: Javier Perez & Martin Pietras
Environment artists: Damien Evans & Gavin Grigsby
PlayStation Visual Arts Service Group was tasked with creating the Sewer level. As a material artist I worked in partnership with the environment modelers to create materials that could be used to texture the area. My responsibilities included the creation and adaptation of textures and shaders, vertex blending, and UV mapping, as well as other general tasks. This was a collaborative effort, so a lot of the assets and textures are from Naughty Dogs pre existing library.