Javier Perez
Lead Material Artist @ PlayStation Studios Visual Arts
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Layered Cliff
Oil Rig - Materials
The Last of Us Part I - Halloween Store
The Last of Us Part I - Halloween Store Materials
The Last of Us Part I - Boston Mall Power Off
The Last of Us Part I - Boston Mall Materials
The Last of Us Part I - Boston Mall Power On
The Last of Us Part I - Arcade
The Last of Us Part I - Hunter City Materials
The Last of Us Part I - Hunter City Underpass
The Last of Us Part I - Hunter City Camp
The Last of Us Part I - Hunter City Checkpoint Approach
The Last of Us Part I - Hunter City Maze
The Last of Us Part I - Hunter City Bookstore
Cobblestone Ground + Free Tutorial
Returnal - Helios Ship
Roses Really Smell Like....
Downtown West - Materials
Dirt Road
Mossy Cliff
Foliage
The Last of Us Part 2 - Infected Decoys
The Last of Us Part 2 - Infected Decoys Materials
The Last of Us Part 2 - Sewers
The Last of Us Part 2 - Ellie Flashback Ultimatum
The Last of Us Part 2 - Hospital
Substance Designer | Hallway
Scifi Door
Scifi Wall
Scifi Ceiling
Scifi Grate Flooring
Learn Squared - Substance Designer Essentials
River Bed Substance Designer Tutorial
Tiki
Space Station Cargo Rack
Thermal Insulation Panel
Shuttle Engine Nozzle
Space Station Outer Panel
Space Station Padded Fabric
Space Shuttle Heat Shield Tiles
Space Station Solar Array
Space Station Switch Board
Moon Crater
Space Station Fabric Outer Sheath
Space Station Thermal Padding
Space Station Storage Modules
Space Station Interior Compartment
Space Station Metal Panels
Cupola Module
Rubble Pile
Not the Bees!
Bees Breakdown
Substance Designer - Viking Axe
Viking Axe Breakdown
Forest Cobblestone
Cliff
Pebbles
Comic Con Brick Wall Demo
Stone Wall
Volcanic Rock
Moon
Iron Ore
Layered Cliff
Pebbles
Lava
Bark Sheet
Bark
Rubble
Sand
Mud
Hut Sticks
Cliff
Cliff
Quixel Mixer - Forest
Quixel Mixer - Desert
Quixel Mixer - Beach
Beneath the Waves - Beacon 01
Beneath the Waves - Beacon 02
Beneath the Waves - Beacon 03
Dekogon - Scale
Dekogon - Retro Clock
Dekogon - Beer Clock
Dekogon - Retro Table
Dekogon- Barrel
Ashes of Creation - Siege Materials
Ashes of Creation - Siege Material Breakdown
Ashes of Creation - Meteor
Ashes of Creation: Apocalypse - Tribal
Ashes of Creation - Under Realm Materials
Ashes of Creation - Under Realm
Ashes of Creation - Forest Dungeon
Ashes of Creation - Flood Dungeon
Ashes of Creation - Desert Dungeon
Lawbreakers - Grandview Props
Call of Duty: Infinite Warfare - Armory
Call of Duty: Infinite Warfare - Captains Quarters
Call of Duty: Infinite Warfare - Lounge
Call of Duty: Infinite Warfare - Evac Room
Call of Duty: Infinite Warfare - Well Deck
Call of Duty: Infinite Warfare - Hangar Bay
Metal Gear Solid V: The Phantom Pain - Gray Rampart
Planetside 2
Temple Run: Treasure Hunters - Hidden Grove
NVIDIA| Creating Detailed Foliage Textures in Substance Designer
NVIDIA| Create a Muddy Dirt Road Part 2: Road Spline
NVIDIA| Create a Muddy Dirt Road Part 1
NVIDIA| Vertex Painting In Unreal Engine 4
NVIDIA| Creating Mossy Wall Texture
NVIDIA| Creating Material Cracks
NVIDIA| Create Detailed Materials From Scratch & Height Maps
NVIDIA| Creating Tile Trim Textures
NVIDIA| Using The Flood Fill Node
NVIDIA| Create Stunning Tile Patterns
Experience Points -Tiki Breakdown | Career & Portfolio Advice
Experience Points - Substance Designer Enthusiast
The Learn Squared Podcast – Episode 13: Javier Perez
EXP Podcast Episode 14 | Business Side Of Art
Game Dev Discussion Ep : Javier Perez
3D World Magazine - Issue #308 - Create Art with Substance
3D Artist Magazine - Issue #126 - Not The Bees!
Lightbox 2019
GDC 2019
Substance Day Los Angeles 2018 | Gnomon + Allegorithmic
SDCC 18 Demo
Artist Spotlight: Javier Perez wins ArtStation contest using Quixel Suite 2
Beneath the Waves Challenge Prop Art Winners Interview
80.lvl Article - Forging Viking Axes in Substance Designer
80.lvl Article - Creating textures with Quixel Mixer
80.lvl Article - Environment Design for Online and Single Player Games
El Rancho
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